PopCap Games is an American video game developer and publisher, based in Seattle, Washington, United States. It was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka, and currently employs about 400 people. Most of Popcap's games can be played free in a limited form, with the full version available for a fee. (see more from wikipedia)
10. Typer Shark! is a typing game created and developed by PopCap Games.
As the game progresses, more types of creatures will appear. There will be more types of sharks and piranhas, each tougher than before. Bonus jellyfish will appear, but they do not harm the diver. Instead, typing the words on their side will give the player bonus points and extra zapper charges. Mutant fish only appear after the player completes an expedition and in abyss mode after the player reaches 2400 feet and below, but are extremely rare. Mutant fish move extremely fast and always come alongside a school of piranhas, and only one of them appear at a time. Bosses are to be defeated to complete a level every few levels:Level 4, Level 7/8/9, Level 11/12 and Level 12/13, and every 1000 feet in abyss mode. The player does so by typing the words or letters on their torpedoes of cannonballs. Shark Zapper cannot be used to defeat bosses. At the end of each level, the player must type as many words as possible in a limited time period, and finds a jewel. The player then gets thousands of bonus points, including accuracy bonus.
9. Book Worm is a word-forming computer puzzle game by PopCap Games. From a grid of available letters, players connect letters to form words. As words are formed, they are removed from the grid and the remaining letters collapse to fill the available space. As in Scrabble, players earn more points by creating longer words or words which use less common letters. In November 2006, PopCap Games released a spiritual successor, Bookworm Adventures. Bookworm was released for the Nintendo DS digital download service DSiWare on November 30, 2009. It has also been released on the regular Nintendo DS cartridge.Though this is not the first time it has been released to a Nintendo handheld, as it has been on Game Boy Advance.
8. Amazing Adventures around the World. Another game finding hidden objects, this game is more exciting because you can travel to over 25 exotic locations and you learn amazing facts as you travel around the globe. Because of the high demand of this game, there came two more games: Amazing Adventures The Caribbean Secret and Amazing Adventures The Lost Tomb
7. The Wizard's Pen
If you love finding lost objects, you’ll love this game. The main aim is to find the lost wizard by going through his whereabouts with the help of the wizard’s pen. Finding hidden images will help you reveal the mystery of the vanished wizard.
6. Zuma is a fast-paced puzzle game developed by PopCap Games The game is set in Aztec Mexico.The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path, with other balls (the path is clearly visible in all of the levels except the last level), before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the rest follow and the player loses a life. To prevent the balls reaching the Skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.
There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.
Four different types of power-ups show up in balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, size of balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time..
5. Feeding Frenzy is an arcade-style aquatic game written by Sprout Games, and published by PopCap Games. In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible. During the course of the game's 40 levels, the player takes on the role of different aquatic species (ending with an orca during the last few levels), each trying to move up the food chain. As smaller fish are eaten, the player's own fish grows in size and becomes capable of eating somewhat larger fish. By the end of each level, the fish is sufficiently large that it can eat almost anything on-screen. Players must be vigilant for hazards which include depth charges, larger predators, naval mines, poisonous green fish and jellyfish.
If the player eats a sufficiently large number of fish in a short period of time, a score-enhancing Feeding Frenzy is initiated. If the player continues to rapidly consume other fish, a further Double Frenzy can be achieved. These both end when a short period of time without further rapid consumption elapses.
The full game includes both a normal mode and a "time attack" mode.
4. Bejeweled Twist. is a puzzle game of the Bejeweled series created and published PopCap Games, released on October 17, 2008.
Instead of switching the positions of two gems vertically or horizontally, the cursor in Bejeweled Twist is a circular lens that rotates four gems clockwise on the gameboard. Not every move has to form a line of three, but each time a line is formed during a move, a multiplier chain will increase which will multiply points earned during the game. The multiplier chain will be broken if a move is made which does not line up three or more gems. There are several different modes of gameplay available.
3. Dynomite! is a PC game developed by both Raptisoft Games and PopCap Games. Its gameplay is largely similar to that of the Puzzle Bobble series, but it has several unique differences.
There are four game modes: Endless, Stomped, Fossil, and Time Trial.
2. Rocket Mania! - is a computer puzzle game by Nuclide Games, published by PopCap Games.
In Rocket Mania, players earn points by quickly and skillfully launching fireworks. This is done by rotating fuse segments on a grid in order to form a path between sources of flame on the left and firework rockets on the right. As the two are connected, the rockets launch, earning points. Bonus points can be earned by launching multiple rockets at once, which is possible since the fuse segments often contain 3-way or 4-way junction pieces, effectively splitting the path of the flame. After a rocket launch, all fuse segments which were touched by the flames are eliminated and replaced by new random fuse segments (with existing pieces falling downward to fill any gaps).
Connections are helpfully color-coded in order to easily identify fuse segments which are connected to a source of fire or to one or more rockets. Players often find it helpful to work backwards (from the rockets), allowing setup of a multiple rocket launch before making connection with fuse segments already connected to flames.
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Familiar with this?
Plants Vs. Zombies
is a tower defense action video game developed and originally published by PopCap Games for Microsoft Windows and Mac OS X.
Plants vs. Zombies sees players placing different types of plants and fungi, each with their own unique offensive or defensive capabilities, across the front garden, a back garden with a swimming pool, and the roof of a house in order to stop a horde of zombies from devouring the brains of the residents. The playing field is divided into a number of horizontal tracks, and in general, although there are exceptions, a zombie will only move towards the player's house along one track, and most plants can only attack or defend against zombies in the track they are planted in. In the game's initial levels, if the zombie reaches the player's house, a one-shot tool (a lawn mower or pool cleaner) can be used to completely wipe out zombies in that track, but the tool will not be restored until the next level. In later levels, players have to purchase upgrades so as to adapt their lawn-mower to new environments like pools or rooftops. Zombies, except in special cases, attempt to devour any plants in their way while heading towards the house.
The player starts with a limited number of seed packs and seed pack slots that they can use during most levels. New seed packs are gained by completing levels, while the number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. In order to plant a seed, the player must have collected a specific amount of sunlight. Sunlight is generated by plants which provide sunlight at regular intervals, or is automatically generated regularly for the player during daytime levels. Seed packs also have a short time delay before the same seed can be planted again. Several plants are nocturnal, like mushrooms, having a lower sunlight cost and are ideal for nighttime levels, but will remain asleep during daytime levels unless awoken by a coffee bean. In the "backyard" levels that include a swimming pool, seeds must be planted atop lily pads on water spaces, while on the roof levels, all seeds must be planted in flower pots. The various plant abilities include firing projectiles at zombies, turning zombies against each other, quickly exploding and wiping out an area of zombies, and slowing down zombies. Certain plants are highly effective against specific types of zombies, such as a "Magnet-shroom" that can remove metallic items from a zombie, such as helmets and ladders.
The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. As the player progresses in the game, the zombies will include those wearing makeshift armour, those that are able to jump or fly over plants, and even a dancing zombie that is able to summon other zombies from the ground. In each level, zombies will approach the house randomly except at special points where the player will be inundated with a huge wave of zombies; a meter on screen shows an approximate timeline for the level so the player can prepare for these waves.